Showing posts with label hack. Show all posts
Showing posts with label hack. Show all posts

Saturday, 11 July 2015

Playing around with Bones



It's often said in some circles, the best way to learn something is to teach it. Yesterday I was confronted by having to teach something that only appeared 10 days ago. This was the poor, but respectable result.

Timing is all over the place. Joints are not in the right place really, but passable...

This is using the new (old) IK or Bones feature.

What you do is a number of Flash symbols, link them together with "Bones" and then when you move one part of the model. the other parts move in sympathy.

It's called inverse kinematics.

It's a process that allows more, and simpler naturalistic animation.
This is the structure I added using the Bones. Since this was the first time I'd ever used them, I didn't realise that the way I had done it, the shoulder would articulate from the heart and not the shoulder.

This then required careful use when I tried to animate it.

Next time I'll add far more hinge points and also restrict their movement so things like feet can't turn upside down.

Below is a screenshot of the arm moving. All I did was to drag the hand and the rest obediently follows.

The other thing, which I knew, but didn't do because this was just messing' was to prepare by producing a storyboard with the all important timings on them.

This would have prevented the animation looking a bit lazy when he's supposed to be zooming off into the sky.

For the flying sequence, I did a screenshot, the one here, resized it, flipped it and then did a loop the loop motion tween.

The background is a bit of rust I found in Google.


Leave a note if you like more info, or to see more.


Monday, 30 March 2015

Adaptable? Animatatable?

Got two of these fellows. Bit small and they don't bend too well. Not sure if they could be used as animation puppets. However, I'm reasonably sure I can adapt them as marionettes. Tonight we will see what surgery can do. Will post some diagrams later. 


PS That's Ruth behind them.